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Programming a MORPG
12-17-2011, 09:20 AM
Post: #1
Programming a MORPG
I am programming a morpg in C#.net using an advanced game engine. I am mostly looking for suggestions on it rather than people telling me I can't do it.
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12-17-2011, 09:32 AM
Post: #2
RE: Programming a MORPG
Im programming a mmorpgfps in java using jmonkeyengine.
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12-17-2011, 10:38 AM
Post: #3
RE: Programming a MORPG
It's a MMORPG not MORPG.

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12-17-2011, 02:12 PM
Post: #4
RE: Programming a MORPG
(12-17-2011 10:38 AM)Akshay2598 Wrote:  It's a MMORPG not MORPG.

Maybe the game he is making doesn't have massive multiplayer. Just regular multiplayer.

Maybe I should get a VPS 15 for my [private] Minecraft and Terraria server...
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12-17-2011, 02:20 PM
Post: #5
RE: Programming a MORPG
(12-17-2011 09:20 AM)GalionKnight Wrote:  I am programming a morpg in C#.net using an advanced game engine. I am mostly looking for suggestions on it rather than people telling me I can't do it.

Have you had any idea of how your game will turn out? Or you haven't start brain storming yet and you are asking us for suggestion so that you can start programming and making your game?

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12-18-2011, 10:08 PM
Post: #6
RE: Programming a MORPG
Think through everything you need to know before you start...

1. Some programming language VERY well...

2. Server application
- sockets
- a database language
- have you done the math to find out how well your plans will scale?
- actually setting up the server

3. Client application
- which 2D or 3D library/engine will you use?
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12-23-2011, 12:05 AM (This post was last modified: 12-23-2011 12:08 AM by kiwiboom.)
Post: #7
RE: Programming a MORPG
I have tried that several times too. But when I finaly get a good somewhat playable result I just stop developing it because I am lazy. But I may start developing it further in the near future (with some help tough).
I also suggest you using RubyGame or PyGame. The Python and Ruby syntax are just lovely to work with and the gaming engines are both awesome to code a solid game really fast.


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12-23-2011, 12:14 AM
Post: #8
RE: Programming a MORPG
(12-23-2011 12:05 AM)kiwiboom Wrote:  I have tried that several times too. But when I finaly get a good somewhat playable result I just stop developing it because I am lazy. But I may start developing it further in the near future (with some help tough).
I also suggest you using RubyGame or PyGame. The Python and Ruby syntax are just lovely to work with and the gaming engines are both awesome to code a solid game really fast.

Plz give me some link download source code using rubygame and pygame
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12-23-2011, 01:01 AM
Post: #9
RE: Programming a MORPG
(12-23-2011 12:14 AM)arsene Wrote:  
(12-23-2011 12:05 AM)kiwiboom Wrote:  I have tried that several times too. But when I finaly get a good somewhat playable result I just stop developing it because I am lazy. But I may start developing it further in the near future (with some help tough).
I also suggest you using RubyGame or PyGame. The Python and Ruby syntax are just lovely to work with and the gaming engines are both awesome to code a solid game really fast.

Plz give me some link download source code using rubygame and pygame

I posted a full tutorial on how to install Ruby. Here's the link: http://freevps.us/thread-3053.html


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12-23-2011, 02:29 AM (This post was last modified: 12-23-2011 02:31 AM by Aquambush.)
Post: #10
RE: Programming a MORPG
Java would also be a really good language for this. There are some pretty good libraries check out jmonkeyengine.com
Hmm for some reason the website seems to be down
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