Location Question
#1
Is it possible to create a gameserver in one country (Dedicated Server) and have it mirror in another country so if accessed from either country, the ping would be as if it were local.
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#2
I am no expert, But If you want people from all the different countries to play in the same server, and have similar ping, theoretically it is not possible.

Even if you could somehow run a mirrored service with everything similar, have a centralized authentication system and make users routed to the nearest server to their respective locations (so to achieve your goal of similar ping stat), the servers should be able to communicate between themselves continuously and without delay. This is where the problem is, cause it takes time. So this way you will get small ping for geographically scattered users, but then your servers will have to remain in sync instantaneously, which i hope you see is impossible (if it were possible, then online game companies would have the setup).

So in short, not possible.
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#3
You need an online gaming focused CDN: https://www.highwinds.com/products/game-...y-network/

This Top 10 Ways To Improve Gaming Experience article could help you more to decide what you need.
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#4
(2016-01-23, 12:40:41 am)abhe Wrote:  You need an online gaming focused CDN: https://www.highwinds.com/products/game-...y-network/

This Top 10 Ways To Improve Gaming Experience article could help you more to decide what you need.

I don`t think a CDN would work with multiplayer online games. It`s like what rudra said, the local servers must communicate somehow hence the same latency or even worse. But who knows, if the routing between the delivery points is good i guess the experience may be improved a bit.
So Say We All
#5
It is absolutely impossible to play together and be on different servers in different locations. This simply can't work because game servers are not like a web server where a CDN can help to speed up things by providing static resources from close locations to their visitors while still being on the same site.

So you can't do that on game servers. What however works is that if someone is accessing a server in US and they come from EU you can redirect them to your EU server but that won't make it possible for them to play together with their US friends on the US servers because they'd be landing on the EU server.
#6
Theoretically it can be done. Have a server in two locations, and have fast internet connection (fiber?) between them. This way, the requests for one server are proxied faster than the user could send requests to the other location.

This isn't really feasible unless you have lots of money, however.
There are 10 sorts of people in the world; those who understand ternary, those who don't, and those who thought this was a binary joke.
#7
ummm... i think electromagnetic signal pulses and optical signal pulses travels at almost equal speeds through the career. Therefore one will have to implement a shorter path than normally available, between those two servers. Now think,..

an user in a particular country connects to a local server L in his own country and L then connects to the remote one R at another
or,
he directly connects to R. What is the difference here ? the user connects to his nearest ISP high-speed system and then gets sent to the local or to the remote. In both cases one can not connect users directly to the backbone and after the user signal reaches his ISP backbone, the system finds the best path according to connectivity. SO a game CDN provider will have to singlehandedly create huge backbone with direct straight-line connection between his own points.. his global personal backbone kinda thing with absolute redundancy.. with all his DC locations connected in straight line with all the other, may be even through the Earth Tounge ( cause if he brings in T1 or whatever better connectivity, then the provider wont give him direct shorter length connection, which is pointless).

Therefore it is only possible if I find an way to connect through higher dimensions, making the distance trivial Tounge Tounge
Many thanks to Freevps, Chris (cw1998), The Guy( ID 4810), optimus, GHP and the other  staff members.




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