INSURGENCY Server?
#1
Well this thread explains how to host a insurgency dedicated server:-


https://steamcommunity.com/app/222880/di...579416138/  :$

But what are the required specs for the server to hold a 64 players session?  :s
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#2
(2017-02-21, 8:28:59 pm)adgod Wrote:  Well this thread explains how to host a insurgency dedicated server:-


https://steamcommunity.com/app/222880/di...579416138/  :$

But what are the required specs for the server to hold a 64 players session?  :s

Well to find that out, you have to take the following into consideration:
Will your server have 64 players at all time?
Is the game CPU or RAM intensive?

So if the server will not have 64 players in at one time, I would not go with a really powerful server, I would start off with a 4-6GB RAM VPS with around 4 Cores...
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#3
It's based on the Source engine (more precisely the Counter-Strike Global Offensive engine) so the requirements should be very similar to a Counter-Strike GO server. From what I could read, it is recommended to have higher core frequency instead of higher core count. That means you should look for a VPS with a good dedicated core running at high frequency. Preferably KVM.

On windows at least, 2GB of RAM seems to be enough to run both the client and the server on the same machine. That means 1GB of ram is probably enough for the server alone since it doesn't load any assets or does any rendering. And Linux might be a little more efficient in therms of memory and performance when it comes to dedicated servers.

That being said. Any VPS good for Counter-Strike GO should be good enough for this game as well. Although, you mentioned a 64 slots server. To keep a server of that size full and still run smooth I would suggest a very capable dedicated server with at least 3-4 times the minimum memory I specified above.
#4
Ok alright. Yes I know actually the engine I use Unreal Engine is much resource intensive. So a single core with 4 GB ram linux kvm vps will do?
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#5
(2017-02-23, 3:36:49 am)adgod Wrote:  So a single core with 4 GB ram linux kvm vps will do?

For 64 players? The provider will kick you out for intensive resource usage before you even reach that number. Not sure you are aware but CPU usage on a VPS is not unlimited. You can only use it fully in bursts not continuously. You have to remember that a VPS means a shared system. If you hog all the resources then the other people will not stand for it and the provider will have to take measures.

So yeah, for a 64 players server I'd suggest a dedicated server where the resource usage is not limited. But if I were you I'd start with a small server on a VPS and if it grows then I'd think about moving onto something with more power under the hood.
#6
@S.L.C , I cannot find any information according to insurgency using source engine as its core, Where did you get that information ?

OT: a 64 slots server will take up to 1GB of ram and maximum of 5GB HDD, Any CPU will do since the insurgency servers are RAM based.
#7
(2017-06-25, 9:37:46 pm)Gratzie Wrote:  I cannot find any information according to insurgency using source engine as its core, Where did you get that information ?

A game that is either based on the GoldSrc engine (such as Half-Life 1, Counter-Strike 1.6, Team Fortress Classic and similar old Valve games) or on the Source engine (such as Half-Life: 2 Deathmatch, Counter-Strike: Source/Global Offensive, Garry's Mod and other newer Valve games) is protected by Valves "VAC" anti cheat system. VAC is a built in part of both the GoldSrc and Source engine to protect the multiplayer mode from cheaters. Now to Insurgency: it lists "VAC enabled" as its anti cheat system as visible on its store page here.

Given the history of Insurgency: it was a former mod for either Counter-Strike: Source, Half-Life 2 or Day of Defeat: Source. And all of these games are Source engine games. When it became really popular the developers made the standalone Insurency game that you can buy now. The original mod is still available for free here. It requires one of the games mentioned above to be played though.

The wikipedia site of the game also mentions "Engine: Source". Another hint (atleast for me) is that the game is available for Windows, Linux and Mac OS. This so far is mostly only achieved by the new Source engine from Valve hence why Counter-Strike: Global Offensive is also available for all the three platforms. Also a small research on Google brings up pages and forums where such a question has already been answered with the same answer: Source engine.


Offtopic a bit:

According to news sources for gamers the upcoming Insurgency: Sandstorm will however be based on Unreal Engine 4. It is also mentioned on the official announcement page of Insurgency: Sandstorm.
Quote:Sandstorm is powered by Unreal Engine 4 and will be a major visual and technological upgrade to Insurgency.




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